Finished second practice part two


2021.03.26 – 

I think a good level is considered good because of the goal you have, in my game the goal will be getting to your spacecraft, so you can escape the alien planet, the player should start underground in an alien prison and make its way up to the surface, by fighting the aliens and trying to solve puzzles, we have to jump and sneak. On the level, there would be different floors and the player should go through all of them in order to complete the level. I would like to give this environment low visibility and as we keep progressing up the level there should be more and more light and enemies along our way. Along the way, there would be pits and deadends to confuse the player but nothing too much that would be annoying. There would be platforms that would function as elevators.

Right now I am thinking of 3-4 longer levels. I have sketched down some of my ideas so if I have to make changes It should be more flexible. I hope it will turn out as I imagine.  

– 1.5 hours – Sketches that will help me implement my the map and design of the game

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